Military buildings produce defense armies and are vital for the protection of a world. Micro-Replicators technology for Tier II.Anti-Gravity Engineering technology for Tier II.
The advanced resource used to upgrade their tier is Rare Crystals. Housing buildings provide Housing and come in two tiers. Tiered buildings cannot be constructed on Thrall-Worlds. If a world is conquered by an empire that uses a different set of buildings for the same primary resource, the existing buildings will be converted into new ones of the same tier. Tier II and III buildings also require a certain strategic resource for construction and upkeep. Some unique buildings can only be built once per empire.Įach regular building has up to 3 tiers, which determine its number of jobs, upkeep, construction time and cost. Many of them require the capital to have reached a certain level. Planet unique buildings can only be constructed once per planet and typically contain effects beyond the creation of Jobs. Unique buildings Main article: Planet unique buildings Capital buildings cannot be demolished, downgraded or disabled, and will automatically be converted to the appropriate type if traded, ceded, or conquered by another empire with a different authority or if the planet designation is changed. Upgrading the capital is one of the ways of unlocking additional building slots. The capital always occupies the first building slot and provides some of the basic housing, amenities, defense armies, jobs that reduce crime, as well as other jobs which vary depending on empire authority and civics. Secrets of the First League empire modifierĬapital buildings Main article: Planet capital Master's Teachings: The Greater Good edict Standard Construction Templates traditionĪssembly Algorithms technology (repeatable 5 times) Note that this modifier actually increases the rate of construction, thus a 100% increase in build speed is equal to a 50% reduction in build time. This modifier can be very useful, as it also affects building upgrades, and higher level buildings often take longer to build. The planetary build speed modifier reduces the time it takes to construct all buildings. Without Dimensional Manipulation Device:.Void Dwellers or Voidborne ascension perk:.Additional +1 for each non-resource Orbital.Additional +0.75 for each non-resource Orbital.Additional +0.5 for each non-resource Orbital.
Ecumenopolises, Ring Worlds, Hive Worlds, and Machine Worlds start with all building slots unlocked. Additional building slots are unlocked by upgrading the capital building, constructing certain districts, researching technologies, and some civics. A colony can have up to 12 building slots, although most of them are initially unavailable and the first one is dedicated to the colony's capital building. Buildings are constructed in a colony's building slots.